I've been working since 2012 as an artist for games on consoles, PC and mobile. My work on casual mobile games led to my team being featured on the front page of the App Store 17 times, and we had the opportunity to launch games in many countries.
In 2020, after 5 years of hard work, KONAMI published my indie game Skelattack in North America and Europe for PC and consoles. I was the creator, lead artist and art director for that project as well as providing some level design and foundational programming. I also supported KONAMI'S in-house marketing team with some hand-painted marketing materials for social media and storefronts.
Since then, I've continued freelancing as an illustrator/animator for indie games and entertainment companies.
NOTABLE CLIENTS:
-Konami
-SSundee
-Gamify
-Social Cipher
Creator and Art Director for Skelattack (published by Konami).
Other contributions: 2D animation, early programming, level design, marketing art